Author: Andrew
-
Version 2.3 released
You may not notice much difference between this release and what you are used to. Behind the scenes the code has been significantly rationalised and improved, and it will be easier to maintain. The game now responds much faster; it is quick enough that scores are recalculated from scratch on every move and there is…
-
Font Issues
I am aware that it is more difficult with some Styles to find the clickable area within a square. This can be a pain in the proverbial. The problem is that unless I use a monospaced font, the non-breaking space character (and normal space character) have usually been made narrow or very narrow. Most of…
-
βeta Style-Testing
Recently I added a /beta/ section to the site. This is for pre-release material and is not linked from the main site. It is a way for me to test on the live site but not on the live games, and also where you can have a pre-release look at some items I’m testing. Update…
-
Welcome
Pop in to see what’s happening behind the scenes at 4dtictactoe.me. From time to time there will be news about new or improved facilities on the website or anything else related that is worth posting about. Most of the posts will be open to comments, and any would be appreciated. (I will set up an…
-
Seeing Styles
Some time ago I added a ‘Choose’ page (/?styles) to the overall site pages to show clickable thumbnails of the 4D Styles in which to play the game. Later 3D Styles were added. Without it you are guessing or remembering what a Style looks like by its name. I have now also added this into…
